Chrono cross roulette prizes
For Chrono Cross on the PlayStation, a GameFAQs message board topic titled "is there a trick to roulette game on s.s. zelbess?". Always win at the Roulette. and cast the Chrono Cross quickly after and you should get to see a very good ending to the Don't settle for the lower prizes. Jul 28, · All you have to do is play the Roulette. Chrono Cross - Character Technique Showcase (Level 3, 5, 7, Double and Triple techs) - Duration:
If you choose not to save her, you will later on be given a character that will help you a great deal with the next portion of the game. These work exactly like Consumables, but instead of a "x1" they have a symbol comprised of an arrow and a square container. Keep going right you will find a chest and in it is the Third Rivive element. First off, how to even start getting Prism Equipment? It costs G a game and you start with points. From there, go into Nikki's changing room, and listen to the conversation.
Chrono Cross Cheats
August 21, - 4 years 6 months ago Edit Marbule - Home World Aside from the pair of explorers Toma and Ash, this place is completely empty, The Lagoonate spirits won't hurt you, and you can't hurt them either. Speak to Toma for information, Ask what's new and he tells you of hearing voices during the night. Rest in the cave by the entrance. Head out and investigate the voices during the night, where you'll see a mermaid by the bridge, who then flees when you approach. The next morning, talk to Toma about the experience before trying to leave the village.
At this point, the mermaid from last night asks if you can take her along with you to the S. Zelbess, docked just above the main island.
In the first room to the west, you'll see Miki at the balcony; you can try to cheer her up by saying you're not Nikki's fans. Back at the hallway, continue west up the stairs at the end. Enter the captain's quarters for a scene. After that, head into the casino directly below. Here, you can play a game of roulette to earn points that can then be exchanged for prizes. If the needle points north: It costs G a game and you start with points.
There's a trick to get the needle to always point north. As the compass spins, pause the game and check if the red end of the needle is pointing between west and south. If it does, hold X and unpause the game This guarantees that the needle points north when it stops. Keep playing until you rack up enough points for the rank 1 prize, which is a Rainbow Shell. All succeeding first prize victories will get you Denadorites. Head east down the ladder next and enter the bar one door to the east at the corridor.
Have you ever done any of the following: 277. Then simply dial my cell, but rather come to my home. I was overcome with lust, I grabbed her firm ass and turned it around to face me.
had sex more than 10 times in a 24 hour period. 181.
Here's a quick run-through. You can use these Elements once in any battle, but they don't disappear after battle. Certain Elements require that the person equipping them must have the same innate Element as the Element color. Elements have a natural level slot on which they must be equipped, but also usually have a range of slots higher and lower than that which they can be equipped on.
These have a "x1" before their name. Almost all consumables can be bought at shops. They either heal HP or status, and can be used outside battle as well. Up to five Consumables can be put on a single Element slot. If you use one or more Consumables during battle, they will automatically be refilled after battle if you have enough in stock.
Consumables can only be equipped on their natural levels they have no level ranges. Once a Consumable is used, it's gone unlike regular Elements. More about those in the next section. The least-used of the Elements. These work exactly like Consumables, but instead of a "x1" they have a symbol comprised of an arrow and a square container.
When a Trap Element is used in battle, any enemy which uses the Element which shares the name of the Trap Element will find that the Element will be swallowed by the Trap. You just gained yourself a new attack Element, and the enemy's attack was nullified. However, these only exist for higher-level Elements, and most monsters never use them. What's more, some Traps are for Summons, which mean the enemy would have to wait till the Field Effect is all one color before they can use their Summon.
Tough to manage, but usually worth it. These have a before their name. These are unique to each character and can't be de-equipped.
History[ edit ] 18th century E. Many historians believe Blaise Pascal introduced a primitive form of roulette in the 17th century in his search for a perpetual motion machine. An early description of the roulette game in its current form is found in a French novel La Roulette, ou le Jour by Jaques Lablee, which describes a roulette wheel in the Palais Royal in Paris in The description included the house pockets, "There are exactly two slots reserved for the bank, whence it derives its sole mathematical advantage.
The book was published in To avoid confusion, the color green was selected for the zeros in roulette wheels starting in the s. The Eagle slot, which was a symbol of American liberty, was a house slot that brought the casino extra edge. Soon, the tradition vanished and since then the wheel features only numbered slots.
According to Hoyle "the single 0, the double 0, and eagle are never bars; but when the ball falls into either of them, the banker sweeps every thing upon the table, except what may happen to be bet on either one of them, when he pays twenty-seven for one, which is the amount paid for all sums bet upon any single figure". When the German government abolished gambling in the s, the Blanc family moved to the last legal remaining casino operation in Europe at Monte Carlo , where they established a gambling mecca for the elite of Europe.
It was here that the single zero roulette wheel became the premier game, and over the years was exported around the world, except in the United States where the double zero wheel had remained dominant. It was here, because of rampant cheating by both operators and gamblers, that the wheel was eventually placed on top of the table to prevent devices being hidden in the table or wheel, and the betting layout was simplified.
This eventually evolved into the American-style roulette game. The American game was developed in the gambling dens across the new territories where makeshift games had been set up, whereas the French game evolved with style and leisure in Monte Carlo.