Dofus ecaflip roulette
Ecaflip The fellow members of that class are born players; they are capable of risking their life for the love of the game. The problem is . use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username". Hey all, Just a small idea. No idea if it has been brought up before but I'll give it a shot anyway It's known on dofus that people hardly do.
These odds are not in your favour. At 3 AP with a max of 44HP damage with an average of 27 at level 11 its a pretty bad skill. If used at inopportune moments you'll end up reversing all your damage and prolonging the combat. So at the end of your turn you're gonna be using THIS skill. They get damage penalty for all other weapons. From what I've seen this hasn't changed, as when used on high earth resist mobs it still does the same thing. Some fights will have you shouting with glee while the next has you wallowing in sorrow.
Class Overviews: Ecaflip Overview
Love the feeling of adrenaline rushing in your veins as you tempt faith? Do you live on the edge taking chances, relying on luck? The Ecaflip is the class for you! This class relies on the luck of the draw and the throw of the dice. You never know if the odds are in your favour. Some fights will have you shouting with glee while the next has you wallowing in sorrow.
For the Ecaflip there is excitement in every battle, fighting on the edge of your seat Here's the low down - Eca's have 11 attack and 9 buff spells. The majority of the attacks are earth based making the strength Eca a great choice.
Alternatives are agility and chance attacks, these attacks are rolled into one spell; Bluff. There are two spells available for intelligence, but rumour has it these are unreliable, making an Intel Eca more of a battle then a pleasure to play.
So where do you put your character points, for a first character strength is your best bet. Nice simple build with the majority of the spells. However, if you really are a gambler at heart But the recommendation is to use your points to make a few spells to level 5 as fast as possible. Since level 5 spells will give you more bang in a battle.
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After a day of playtesting Let the Flamefest begin. Relies on God Ecaflip card to push big numbers. First off, let me start with this. Back when Ecaflip was originally implemented and the Earth skills were randomized upon creation and unlocking of said skill, most of the skills had some use, save roulette and Shi-fu-miaow Also known as Battle Which were quite worthless.
All-in and Jackpot were the kings of Earth-tree until they were nerfed, and even Lottery had its place. Lottery did great damage but used WP. Afterwards people switched to using other earth skills along with Double or Quits when it was added to get a good bit of damage off.
For the most part, the more useless of the skills make an appearance back into the game, in the "new" earth tree. Heads or Tails - One of the Aforementioned useless skills. The main reason it's useless is because its damage is reduced by earth resistance, but its healing is not.
Meaning on enemies with high earth resist its quite a useless skill to use, as you'd most likely be over-healing or breaking even. From what I've seen this hasn't changed, as when used on high earth resist mobs it still does the same thing.
The main reason I feel that Ankama has decided to include this on the new Ecaflip is because of its popularity in dofus. That mechanic is NOT present in the current incarnation of Wakfu, and it shows. I wouldn't bother with it unless you just need to waste some AP. The damage is doubled when its used, so it can be used a total of three times, for double damage each time. At 3 AP with a max of 44HP damage with an average of 27 at level 11 its a pretty bad skill.
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