Shooting craps origin
Crapshoot definition, Informal. anything unpredictable, risky, or problematical; gamble. See more. Define crap shooting: the game or playing of craps. Origin and Etymology of crap shooting. 5 crap. Seen and Heard. What made you want to look up crap shooting? Something that is random, not based on skill. People think this refers to an asshole (where your crap shoots out), but it's actually a reference to.
After the point is established, "good field and come" is often added. The combine payout is 3: Don't Pass odds[ edit ] If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line. If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned. Generally, you'll be a few feet away and roll against the wall, or some other kind of backdrop. All three sports use a shotgun , and in the sporting disciplines are sub-classified by the type of game the clay target represents pigeon , rabbit , etc. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.
Clay pigeon shooting
Boxcars or Midnight There are many local variants of the calls made by the stickman for rolls during a craps game.
These often incorporate a reminder to the dealers as to which bets to pay or collect. Two is "snake eyes", because the two ones that compose it look like a pair of small, beady eyes. Another name for the two is "loose deuce".
Three is typically called as "three craps three" during the comeout roll, or "three, ace deuce, come away single" when not on the comeout to signify the come bet has been lost and to pay single to any field bettors.
Three may also be referred to as "ace caught a deuce", or even less often "acey deucey". A hard four can be called a "ballerina" because it is two-two " tutu ". Five is often called "no field five" in casinos in which five is not one of the field rolls and thus not paid in the field bets.
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She then looked up at me, smiled wickedly, and said, "I think you had better get out of these young man!". She saw me standing there in my underwear with my cock bulging out from under my pants.
Targets are thrown to a distance of 45 to 50 metres at a fixed height of approximately 2. Each competitor shoots at a single target in turn, but without moving from the stand until all have shot five targets. Then they all move one place to the right, and continue to do so until they have all completed a standard round of 25 birds. Scoring of each target is 3 points for a first barrel kill, 2 points for a second barrel kill and 0 for a miss maximum 75 points per round.
Variations of this discipline are single barrel, double rise, and handicap-by-distance. Olympic trap[ edit ] A its name indicates, this is one of the disciplines which form part of the shooting programme at the Olympic Games.
A trench in front of the shooting stands conceals 15 traps arranged in five groups of three. Shooters take turns to shoot at a target each, before moving in a clockwise direction to the next stand in the line. Scoring is on the basis of one point per target killed, regardless of whether this is achieved with the first or with the second barrel unless it is a final where the top six scorers shoot off as a single barrel event, regardless of local club grades if any.
A simpler and cheaper to install variation of this discipline is known as automatic ball trap ABT where only one trap is used and target variation is obtained by the continuous oscillation of the trap in both horizontal and vertical directions in order to give the same spread of targets as in Olympic trap.
Similarly, the targets are also thrown to a maximum of 76 metres. Also known as Bunker Trap, and International Trap Universal trench[ edit ] A variation on the theme of trap shooting, sometimes known as five trap. Five traps are installed in a trench in front of the shooting stands, all set at different angles, elevations and speeds, and upon the call of "Pull!
Free meals Most properties provide at least one meal a day, complimentary. Many have open employeedining rooms where there is no limit on the number of meals that you can partakeof. Most dealer break rooms also provide designer drinking water, soft drinks, coffeeand tea service and many also provide natural fruit drinks. There is usually a TVset in the dealer break rooms for entertainment. Lots of breaks Dealer rotation on the gaming tables usually constitutes 6 hours of work in an 8hour day.
Table game dealers usually work their game for one hour and then takea break for 20 minutes. Sometimes they even work 40 minutes and break for 20 minutes. Going home early Dealers who start on the table games first will often get their break the last 20minutes before the end of their shift. In such cases they are allowed to leave theproperty 20 minutes early without losing salary time.
This basically constitutes a day offwithout salary compensation. Naturally, if the casino is busy, they will be expectedto work their shift as scheduled. On the job training Most casinos encourage dealers to deal multiple games and will either train themon the job or compensate them for taking classes at a dealer school. Some casinoseven have their own casino dealer schools.
Sick leave, leave for family deaths, and related leaves of absence Provided good reason, most casinos will provide uncompensated time off for qualifiedpersonal reasons. Holiday bonuses and overtime pay Varies from casino to casino, but some are generous. Most casinos pay minimum wageor close to it and the dealers make most of their money from tips. Heavy holidayschedules provide an opportunity to make some real money, though you do have towork for it.
Diversity The ability to mix with players and fellow dealers who have a wide range of racialand sociologic diversity is a plus. We live in an ever-growing international communityand this is certainly true and prevails in the casino world. The Bad Most shifts require that dealers work weekends and Holidays. Overtime Dealers are often forced to work overtime or for extensive consecutive days, especiallyduring Holidays. Must always prove yourself You must pass audition for your game s in most instances to move from one casinoto another, even within the same company.