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The game will be a simplified version of Blackjack as it is played in a casino. The computer will act as the dealer. As in the previous exercise, your program will need the classes defined in Card. This is the longest and most complex program that has come up so far in the exercises. You should first write a subroutine in which the user plays one game. The subroutine should return a boolean value to indicate whether the user wins the game or not.
Return true if the user wins, false if the dealer wins. The program needs an object of class Deck and two objects of type BlackjackHand, one for the dealer and one for the user. The general object in Blackjack is to get a hand of cards whose value is as close to 21 as possible, without going over.
The game goes like this. First, two cards are dealt into each player's hand. If the dealer's hand has a value of 21 at this point, then the dealer wins. Otherwise, if the user has 21, then the user wins. This is called a "Blackjack". Note that the dealer wins on a tie, so if both players have Blackjack, then the dealer wins.
Now, if the game has not ended, the user gets a chance to add some cards to her hand. In this phase, the user sees her own cards and sees one of the dealer's two cards. In a casino, the dealer deals himself one card face up and one card face down. All the user's cards are dealt face up. The user makes a decision whether to "Hit", which means to add another card to her hand, or to "Stand", which means to stop taking cards. If the user Hits, there is a possibility that the user will go over In that case, the game is over and the user loses.
If not, then the process continues. The user gets to decide again whether to Hit or Stand. If the user Stands, the game will end, but first the dealer gets a chance to draw cards. The dealer only follows rules, without any choice. The rule is that as long as the value of the dealer's hand is less than or equal to 16, the dealer Hits that is, takes another card.