C programming blackjack example
Blackjack, also sometimes called 21, is a relatively simple game played with a standard deck of 52 playing cards. There are two principals, a dealer and a player. Just as we had in the Tic Tac Toe game tutorial, Blackjack has a main game loop. The main game loop runs once for each hand. Internally, there is a loop to ask the player whether he would like a hit. That is pretty much the overall flow of the game. When programming . Dec 25, · General C++ Programming; BlackJack Program Setup. • Write a program that plays Blackjack • Have the program use at least 3 Here's an example .
Blackjack--A Real-World OOD Example
The final derived class you are to implement is the Competitor. Two cards are dealt to each player. GetCard 0 which isn't nearly as cool! Then I found an article called AquaButton see Readme. The game Blackjack lends itself well to object oriented design because it has physical objects that can be modeled in object-oriented code, i. If you snooped at the code carefully, you would have noticed that there was a 'Draw' method in the Strategy class that was never used.
Basic BlackJack Game in C++
MasterMathematician 15 So I have recently received a new assignment in class to create a blackjack program. I have been out for quite a few classes and it's affected my ability to do this program. I know most of you guys will be like "we don't do homework for free" and all that stuff, but i honestly need help.
And unlike other people who post their programming assignments waiting for someone to write their program for them, i actually spent a lot of time on this but i simply cant get it. Now i'm not asking for someone to write the program for me. But merely for someone to point me in the right direction and give me a few tips.
The assignment is as follows: Two cards are dealt to each player. The dealer shows one card face up, and the other is face down. The player gets to see both of his or her cards and the total of them is added. Face cards Kings, Queens, Jacks are worth 10 points, Aces are worth 1 or 11 points, and all other cards are worth their face value. The player has two choices: Hit means to take another card.
Stand means that the player wishes no more cards, and ends the turn, allowing for the dealer to play. The dealer must hit if their card total is less than 17 or a soft 17 , and must stand if it is 17 or higher.
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That being said, your first line of defense against bugs is to compile with the warnings turned all the way up. Fix all errors and warnings before running your code.
Actually, your first line of defense is probably a good design and programming process. Make sure you understand the problem well, then devise a good solution on paper. Writing small amounts of code and testing as you go is very helpful here too. Normally we don't want to go around pretending to be a compiler or a QA department, debugging code for somebody, we prefer them to indicate their problem and what they've tried, and we'll help them the rest of the way.
That being said, you have a few problems and things you could do to clean it up a bit: Your array is bigger than it needs to be, there are 4 suits and 13 card values. Just use zero-based arrays. You initialize combination incorrectly. It's a 2-d array, so you need a double set of curly braces. You "shuffle" the cards in a very inefficient manner.
Look into the Fisher-Yates algorithm. You should actually track which cards the player and dealer have. The dealer isn't actually dealt a card from the deck, he's just given a random number between 17 and 24, so the value of his hand is suspect, i.
Just "deal" him like you did the player. There are 2 colors, red and black, but 4 suits, clubs, spades, diamonds and hearts.
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