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Because of the risk involved with purchasing any kind of product online, you want to be sure that you use a method of payment that is secure and will back you up if there is a problem with the transaction. Zynga poker chips 20B. But does this even matter? It can be challenging for a company to keep revenues steady — much less grow them — during a period of heavy innovation. But that is just the challenge that Amaya currently finds itself up against. Blinds fold, first limper folds, V calls.
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Share this on David Baazov is at it again. You can either love the guy or hate the guy for the direction the PokerStars brand has gone on his watch.
To say I have been critical in my musings for PokerUpdate is a bit of an understatement. Based on the positive things I've heard from people that talked to Baazov at PCA without even discussing what it was he said, I'm excited. The most obvious reason for why Baazov would want to take PokerStars private is government regulation, which has proliferated across the globe at an alarming rate for industry operators. But there is an important distinction to be made here.
While taxes and licensing fees may cut into profits, they are a reality for any legitimate operator. The same would not be true for a privately held company, which could operate albeit at their own peril only subject to the criminal and civil penalties in any country where they violate the law. Much fanfare was made about the recent granting of a provisional license for PokerStars to operate in NJ.
Getting a foothold into the US market is presumably one of the main reasons why Baazov decided to acquire the company in the first place. This could seriously harm the chances of the new, privately held company from ever dealing a single hand within NJ or anywhere else in the USA.
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I have a rep as being very aggressive and at this table I'm borderline overdoing it. The couple times I did get looked up I had it. Can have station-y tendencies on occasion, but never raises unless he has the stone cold ones. I actually haven't played with him a lot, but a friend of mine has and that's the read he gave me.
For the few sessions I've played with him, it's been a solid read. I'm on the button with Ac 2c. Blinds fold, first limper folds, V calls. It's difficult to imagine anyone arguing that this hand isn't a raise pre, but from the button against this lineup, it's a no-brainer.
In position, my cards are almost entirely irrelevant. The only thing that ultimately matters is that I act last with control of the pot. A2 suited is more than sufficient for a raise. I'm not some nub who's going to hit an ace and fall in love with it. In fact, I'm going to hit a 2 and fall in love with it. Jc 7h 2h Action: My reasoning is pretty simple. I have made a pair on a board that my opponent most likely missed.
He can fold smaller pocket pairs that are ahead of me. He can also fold hands like KQ that would have good equity against me. It's also possible he could get stubborn with an A high type hand and if we hit the A, I want to start building a pot now for value. I actually was planning on checking back most turns here, but this one is just too pretty. Puts an overcard to his J plus gives me the nut flush draw. I don't expect him to fold many jacks here, but if I barrel turn and river, I think he will fold weak to medium strength jacks, which to me is his most likely holding.
I'm not loving the ten, because he can for sure have JT, but it seems a little nitty to just assume that. I don't think I ever win if I check back, and if I do check back and he rolls over J8, I throw up a little because I feel confident he would fold that. If he loses the hand, he's probably done playing for the night, so I feel like I get folds from anything that isn't a strange K or a J that made two pair.
Subscribe to the TouchArcade YouTube channel Land Sliders, Free - [ Review ] - [ Forum Thread ] - It seems like the best mobile games latch onto a simple mechanic that feels natural on a touchscreen device and then builds an entire game around it. Slicing fruit in Fruit Ninja, drawing lines in Flight Control, even tilting back and forth in Doodle Jump are all great examples of this.
Those simple actions spawned countless copycats and even entire genres in the mobile space over the years, but it's rare that a game can come along and create a mobile game that feels truly unique and native to the platform. In , I don't think any game accomplished that goal as well as Land Sliders, the first game from Australian developer Prettygreat, did. Land Sliders is a game that's built around inertial scrolling.
What is inertial scrolling? Well, when you're scrolling through a list on your iOS device, say your list of emails or a list of songs in the Music app, inertial scrolling is the thing that allows you to scroll fast with a quick swipe and the screen will gradually slow down as it runs out of inertia.
It sounds like an incredibly boring concept for a game, but inertial scrolling is something that iOS devices have nailed since the beginning, and I believe it's one of the things that truly put the iPhone ahead of the pack in the early days of smartphones. Early iPhone rivals had pretty janky touchscreens which didn't have the smoothness of an iPhone. Scrolling around on iOS devices is fun and satisfying. Flicking a swipe fast and knowing you can stop the screen from scrolling on a dime if you want.
It's not a bad idea to try and capture that feeling and create a game around it, but how exactly does that work? I saw a very early prototype of Land Sliders at GDC this year and thought it was a clever concept and the sliding around the world felt great.